using System;
using System.Collections.Generic;
using System.Text;
using GarageGames.Torque.T2D;
using Xyne.Utilities;

namespace Xyne.Templates.BattleEffects
{
    public abstract class BattleEffect : T2DAnimatedSprite
    {
        public delegate void BattleEffectOver(BattleEffect battleEffect);

        private int _battleEffectID;


        public int BattleEffectID
        {
            get
            {
                return _battleEffectID;
            }

            set
            {
                _battleEffectID = value;
            }
        }        

        public virtual void StartEffect()
        {
            SetAnimationFrame(0);
            ResumeAnimation();
        }


    }
}
